UI, Materials and More
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

UI, Materials and More

Last week we worked on the UI and on polishing a list of small details that have been piling up for some time

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Polish & Environmental Design
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Polish & Environmental Design

Since January we started working on placing the assets in the levels while polishing specific details of the levels.

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Level 8 & Environment Feel
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Level 8 & Environment Feel

Last week I worked on making level 8 while my partner worked on creating the lighting for the levels and adding animations to the world.

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Level 7 & Tools
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Level 7 & Tools

During last week my partner fixed an issue we had with the rotating enemies’s movement and implemented some tools to facilitate the placement of environment art. Meanwhile, I focused on making the 7th level of the game, where we introduce the rotating enemies.

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Improving Levels 5 and 6
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Improving Levels 5 and 6

Last week I worked on improving the levels 5 and 6 based on the feedback we received during the latest tests. From my partner's side, she updated the tilemap to now show the road the character can take and also worked on updating the color palette.

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Testing the 3rd Build
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Testing the 3rd Build

Last week we made new user tests, focused on checking the new UI, pacing, tutorial of mechanics and general layout of the levels was working

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Fixing the Pacing - Part 3
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Fixing the Pacing - Part 3

During this week I work designing the 6th level where the player is introduced to the ½ tempo tiles

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Fixing the Pacing - Part 2
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Fixing the Pacing - Part 2

Last week I focused on making the 5th level and fixing small issues in all the previous levels

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Improving the pacing - part 1
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Improving the pacing - part 1

Last week we started working on fixing the issues observed during the last playtest. On my side I worked designing the new level progression to improve the pacing and the effectiveness of the tutorials in the game

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Testing the 2nd Test Build
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Testing the 2nd Test Build

Last week we made a new build with the improvements we worked on and tested it with new people

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Core Improvements
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Core Improvements

This week our focus was on implementing improvements based on the results of the last play test

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Testing the 1st Test Build & Planning
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Testing the 1st Test Build & Planning

Last week we made a build to test with players that haven’t played the game before, from it we noted some things that need improving but also we learned that the game is in better state than we expected

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Making the 1st Test Build
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Making the 1st Test Build

Last week we finished placing all assets with functional colors, after which we sat down to define what else was missing for the first build

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Assets for the City, part 2
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Assets for the City, part 2

This week I finished placing all the assets we have ready in the levels and applied temporary textures to the assets to help define final colors.

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Assets for city 1, part 1
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Assets for city 1, part 1

After last week’s work we decided to stop making new levels for now and focus on finishing the first city with assets and all mechanics and systems polished

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Level 6
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Level 6

This week I worked on the 6th level of the game and by far this has been the level that proved to be the hardest to design

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Level 5
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Level 5

During this week I focused on making level level 5 and had some time to prototype the general idea for level 6

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Level 4
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Level 4

This week I finished level 4 and started work on level 5

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Levels 1, 2 & 3
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Levels 1, 2 & 3

We have officially started production and in the first week I made the first 3 levels

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