Mr. Alpaca Games

(Jun 2015 - Feb 2018)

Due to the nature of indie games, most of us in Mr. Alpaca had to take on more than one role. I myself had to take 4 different roles.

Here I talk a bit about everything that I did:

Game Designer

I designed one of the minigames from scratch. This minigame was part of the “King of the Hill” game mode. I had to come up with a mechanic that worked within the constraints of the basic controls and the game mode.

I also worked designing other minigames alongside the other designers.

Finally, I helped with the balancing and making final UX polish for other minigames.

Level designed by me

Programmer

My first task as a programmer was working on the controls of the player characters of the first iteration of the game.

Later, in the second iteration I implemented the minigame I designed. Also, I helped with the UI and some gameplay polish of other minigames.

First iteration of the game

Concept Artist

I created the concept art for many icons and gameplay-related elements in the game.

Another part of the game I made concepts for were the gods. These ended up barely being present in the game, still they can be seen in the world map as statues.

Though a lot of content was cut from the game, it is still possible to see the concepts in my instagram account.

Concept for 2 of the gods

QA

As a QA I worked with two other team members testing the game at the end of the week. We kept track of all the issues we found in the game, from visual and design issues to bugs and missing features.

We also did tests with users. We performed these in our houses with acquaintances, on the university campus and on a couple of conventions. These tests were made mostly to test the players opinion of the game rather than searching for bugs or other issues.

User tests perform during the SOFA convention in Bogota