Jam City

(Jul 2018 to Apr 2020)

I worked on the game World War Doh in the Bogota branch of Jam City.
I started as a QA Lead, later working as an Associate Producer.

Here I explain what I did on those roles

Associate Producer

June 2019 - April 2020

My main responsibility was to make sure that the team in Bogota finished their tasks on time. To achieve this I had to check the progress of the development team every day. If they needed anything to finish their tasks I worked to get them this, be it a license for a software, devices to test or communicating with a person from another team or company. I also helped them test their features and bugs until everything was done.

The team I managed changed size during the development process, going from 10 to 14 people. I was in charge of creating and assigning the tasks and user stories for all the developers in Bogota. I used Jira to keep track of everything in the game.

Another one of my tasks was coordinating with the QA team. FIrst we worked with a team in Argentina, but later we started working with a team in India. This meant we had to coordinate work in different time zones and in english.

QA Lead

July 2018 - June 2019

As a QA lead I was in charge of designing the test plans and coordinating with the testers in Argentina.

The week before the end of the sprint I would speak with the creative director and the lead game designer to plan the feature for the next sprint. With this knowledge I designed a test plan for these new features and issues we fixed during the current sprint.

While the team in Argentina performed the test plan I helped the team by performing tests for issues that appeared during development. I did this by using devices and in the editor.